// main.h : main header file for the MAIN application
//

#if !defined(AFX_MAIN_H__28590616_EAE8_423C_B6D9_BD292E79CF1F__INCLUDED_)
#define AFX_MAIN_H__28590616_EAE8_423C_B6D9_BD292E79CF1F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols
#include "MainFrm.h"
#include "COpenGLView.h"

/////////////////////////////////////////////////////////////////////////////
// CMainApp:
// See main.cpp for the implementation of this class
//

class CMainApp : public CWinApp
{
public:
	void SetDisplayScreen();
	CMainApp();
//  Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainApp)
	public:
	virtual BOOL InitInstance();
	virtual BOOL ProcessMessageFilter(int code, LPMSG lpMsg);
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CMainApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAIN_H__28590616_EAE8_423C_B6D9_BD292E79CF1F__INCLUDED_)
